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Sun sword curse of strahd
Sun sword curse of strahd









What the player wields is indeed THE Sunsword, it has simply been diminished for *reasons* and the quest to find the Sunsword instead becomes the quest to restore the Sunsword to its full glory. In old AD&D, I think it was like a Bane weapon, doing extra damage to Strahd, but no sunlight.Īre your players continuing from OotA with the same characters, same loot, etc.and thus, giving the guy who has a sun blade The Sunsword (caps for a reason) would be a little repetitive? So suppose powers need to be changed as well for us. Plus, the character currently wielding the sun blade in our OOA campaign is planning on playing a fighting bard, which creates a very high likelihood if I do nothing to change the Sun Sword she ends up with the exact same "special & unique" weapon again. Not a fan anyways of the light saber sun blade as it (1) kills my verisimilitude every time there's a jedi reference and (2) well that's really it. The weapon would be ordinary until touched to the hilt. The mists didn't just randomly grab them, it acted with purpose to wrap up this loose end. I like things to make sense, so in character creation, if this is the option, would need a character to have a "legacy" blade passed down generations or the like, made of the original crystalline steel.

sun sword curse of strahd sun sword curse of strahd

In the older edition, the blade went missing and Strahd was left with the hilt. Of course, that wouldn't work if everyone used axes. In the old AD&D version, there was a reading where a player was already carrying the blade and they needed to reunite it with the hilt.











Sun sword curse of strahd